Run Rules

  • Course attempts will have a 6 minute time limit. Any driver who does not finish their attempt before time expires will receive a +50 point penalty.
  • Course attempts will start with the vehicle’s front axle in line with the start gate and will finish when the vehicle’s rear axle crosses the center line of the final gate. Gates must be completed in numerical order from lowest to highest, and must be completed with the vehicle moving through the gate in the direction indicated on the gate.
  • Recommended course length is 10 numbered gates, 3 bonus gates, and start and finish gates. These numbers may be modified to work for individual club requirements. Gates should be made of two separate markers and each gate should be numbered and also have an arrow or other symbol indicating the correct direction through the gate. It is recommended that bonus gates be a different color than standard gates when possible.
  • The start gate does not count for Progress or Gate Marker points. Time will start when the scorekeeper announces “Go” and will stop when the vehicle’s tires are completely through the final gate.
  • “Version 1 rules – If a driver accumulates a total of 50 penalty points in a run, they will “”point out”” and their course attempt will end. They will receive a score of 50 in addition to whatever progress points they received during the run.
  • Version 2 rules – If a driver accumulates a total of 60 penalty points in a run, they will “”point out”” and their course attempt will end. They will receive a score of 60 in addition to whatever progress points they received during the run.”
  • If a gate marker is moved during the run, the scorekeeper will instruct the driver to stop driving, stop the clock, and replace the gate marker. The scorekeeper will then announce “Go” and the driver will continue driving.
  • If at any time during the run, a vehcile becomes illegal for the class (i.e. body coming unattached, bumper coming off, etc.) the vehicle must stop and the driver must perform at their discretion either an on course or an off course repair to bring the vehicle back into a legal condition for the class.
  • If at any time during the run a piece of terrain or other material becomes stuck in the vehicle, the driver may stop and remove the material without penalty. If the driver chooses to continue without removing the material, the material is considered to be part of the vehicle and if that matieral touches a gate, it is considered a gate touch penalty.
  • Drivers and scorekeepers will follow the vehicle during the course attempt. Any time during the run a driver may announce “Safety” and the clock will be stopped to allow the driver to move their standing position to a safe position. This is used to allow the driver to avoid a potential safety hazard (large rocks, trees, puddles, etc.) that would require them to take their attention away from driving their vehicle. The vehicle must be completely stopped during a safety stop. When the driver has repositioned themselves they will announce “Ready”. At that point the scorekeeper will announce “Go” and the clock will restart and the attempt will continue.
  • Winching is allowed in all classes except class 0. When self winching you must be attached to a natural object such as a rock, tree, root, or winch stick. Winching off of a person (shoe, hand, etc.) is not permitted. Winch sticks are not required to be provided by the club hosting the event, but are strongly encouraged.
  • The winner of each class is the driver with the lowest total number of points. Drivers will run 3 courses attempts with their 3 course scores combined counting as their final score. In case of a tie, the driver with the fastest course time will be the winner. Number of course attempts may be modified to suit the time and space requirements of individual clubs but the minimum number of course attempts should be no less than 2 per driver.
  • The decisions of scorekeepers and race officials is final.